Provides vacabulary building methods and materials for kids and teens for use at home.
Parents are the first "language models" for children.
The language children use is modeled, or based, on what
they hear from their parents. Parents need to create an
environment that enriches what a child hears. The words
he hears, he will use with encouragement.
To start, take a look for a moment at the words you
use-and how you use them, Children who repeatedly hear,
"I seen it" will imitate that language. And the
probability is great that if they speak that way, they
will write that way.
Encourage family discussions. Turn off the TV and talk.
One of the best places is the dinner table. That's one
of the few times an entire family is together. In a
sense, it's a "captive" audience. Set up some ground
rules, such as "No eat and run," and "Everyone will have
something to talk about" during and after supper. It's a
kind of "hear and tell" time. What to talk about? Things
going on in the neighborhood, what happened at school,
events that are coming up, family plans, family
decisions, et cetera. But remember the conversation
should be pleasant and relaxing. This is NOT the time to
bring up sins of omission or commission.
If your child has started formal spelling at school,
post the list on the refrigerator door. Use those words
with your child as discussions arise. Encourage him to
use them in his responses.
If you have a cassette recorder, make a tape of words.
Say the word, define it, and then use it in a sentence.
(Select words that he will find interesting.) Better
yet, have the child do the taping. Encourage regular use
of the tape. (If he's studying for a spelling test, he
can also spell it on the tape.)
"Word of the Week" is a family game-like activity. Each
person selects a word taking turns each week. For
example, the first week it might be Mother who writes a
word on a card and puts it on the refrigerator door.
Everyone must use that word as much as possible that
week. The next week it's Dad's turn, and then the
children's turn, and so on until it is Mother's turn
again. As the words are used, they are posted on a
cabinet door to stimulate continued Usage.
"Ten Questions" is a game that promotes several teaming
skills, chief of which is reasoning with words. One
family member thinks of something, which the other
players must guess with no more than ten questions. The
first question always is "Is it animal, vegetable, or
mineral?" This covers virtually every possible thing the
child could think of. Then, question by question, the
field is narrowed to likely possibilities. After the
first questions, the following questions must be asked
so that they can be answered by "yes" or "no."
For some youngsters, "Ten Questions" might be too
demanding, so make it "Twenty Questions. " One of the
values of the extension is that additional reasoning and
logic can be expressed. Stretch the game as much as
possible. You can show, for example, the process of
moving from broad-based questions to more discrete ones.
In this way, your child will team to ask questions such
as, "Is it located in the Northern Hemisphere?" "Is it
in the Western Hemisphere?" "Is it in the United
States?" "Is it land based?" and so on. This becomes an
exercise not only in vocabulary development but also in
geography.
Encourage the use of a "log" or "diary. " And Pen Pal
Clubs are easy to find and join.
Enter a subscription to a child's magazine. There are
many of these, and they cover practically every interest
area of children: cars, sports, computers, the
out-of-doors, et cetera. (Information from the articles
makes an ideal subject for family discussions.)
If distant family members have cassette players, send
"letters" on tape. Each family member has his or her
"say," and then the tape is mailed to the distant
relative to listen to on his tape recorder. That person
then adds some comments and either returns it or passes
it on to another family member.
Play games with homonyms - words that sound alike but
are spelled differently and mean something different, as
in "sun" and "son." For example, on the versatile
refrigerator door, post train rain- or "reign-rain" or"
pray-prey" or "flower -flour." Ask family members to add
to the list. You'll be surprised at how many homonyms
they will uncover
Another way of encouraging vocabulary development is the
penny game," which can be played even if your child is
having difficulty with reading. You might use a comic
book, the comic strips or sports pages in your local
newspaper, or a magazine article- To play the game, the
child must know that some words start with a consonant
followed by a vowel-for example, "say, look, go, pay,"
et etc. that other words begin with two consonants
(called a blend) such as "grow, plate, tray, brush,"
etc. (Note: Some words do start with two or three
consonants but are not true blends because one letter is
silent, as in "white". gnat, pneumonia," etc.) Tell the
child you'll give him a penny for every word he
underlines that starts with a blend.
A follow-up to the "penny game" is to list words in
"teams," such as fog/frog, bake/brake, pay/play,
say/stay," et cetera.
A guessing game can be fun. "I'm thinking of a word that
starts with "br" that is something you use to paint a
house." (Brush) "I'm thinking of a word that starts with
"tr" that is something we do to the bushes when they get
too large." (Trim)
A traditional game that most children enjoy is "My
father owns " Example: "My father owns a grocery store,
and in it he sells something that begins with the letter
B. " If the child does not know the alphabet, letter
sounds can be used.
Revolving blend- is another family game in which someone
gives a common blend-for example, "tr"--and, in sequence
around the table or room, everyone must think of a word
that begins with that blend-"train, truck, truffle, try,
tray, trumpet, truce." et cetera. When the list is
exhausted, the last person begins another blend, such as
"st"--"stay, start, stick, stuck, star," etc.
Word origins or facts about words can be fascinating
family fare. For example, the word "salary" had its
origin in "salarium," which is Latin for salt. Roman
soldiers received their pay in salt. Ask your librarian
to help you find books that will provide other
interesting examples of the origin of common words.
Suffixes are clues to word meanings. For example, "er"
or "or" at the end of a word suggests "one who."
Example: conductor-one who conducts; trainer-one who
trains, etc. Each week a new suffix can be selected to
create words.
The "Take a Walk" game is an activity that brings family
members together in an enjoyable, relaxing way. It takes
at least two people. A walk is taken around the
neighborhood or perhaps around a local shopping area. On
one trip the thrust may be, "Let's name everything we
see that begins with the letter B." On another walk, it
might be naming everything that begins with the letter
G. Or everything that is the color purple. You might add
an element of fun by saying, "We'll get one point for
every word we name. Let's see how many points we can
get." (Involves arithmetic as well as vocabulary.)
A rhyming game is always fun, particularly for young
children because they can say any "word," nonsense or
sense. Start with things the child knows, such as parts
of his body, and say, "I'm thinking of something on your
face that rhymes with (sounds like) rose." From this
point, once your child gets the idea, you can play it
just by saying words, such as "what's a word that rhymes
with car?" (jar, bar, star, far, et cetera) "How about a
word that rhymes with junk?" (bunk, skunk, trunk-but
even runk lunk zunk as nonsense words). Nor only does
this quick little game build vocabulary, but it also
teaches the child some fine-tuning for the sounds of
words.
Children listen, then use words, then read them, and,
finally, write them. What they team at home about words
supports success in school. A great deal of the learning
that takes place at home is effective because it isn't a
repeat of school. Once it becomes too formal and too
"school-like," it will lose its appeal.
Parents who talk to their children, and who encourage
interaction win lay a healthy platform for academic
success. And children will quickly realize that words
need not be drudgery but can be exciting and
interesting.